Caelestis Guild

Once upon a time, there was a totally bitchin group of friends that called themselves family; they were known only as Caelestis
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 Post subject: Combat Rogue Application - Xeran (Runetotem)
PostPosted: Wed Jul 28, 2010 11:32 pm 
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Joined: Wed Jul 28, 2010 9:11 pm
Posts: 6
Main Character Name : Xeran

Age : 23

Class/Spec : Rogue / Combat

Armory Link: http://www.wowarmory.com/character-shee ... m&cn=Xeran

Trade Skills (Professions) : 450 Enchanting / 450 Engineering

Any logs available (WoL, WMO, WWS, etc.)?

http://www.worldoflogs.com/reports/a4eotslbsdo1rfqn/

I realize this is not up to date. If necessary, I will endeavor to retrieve a more recent log soon.

Will you be able to raid from roughly 8:45pm- 12:00am (PST server time) on Tuesday, Wednesday, and Sunday?

Yes, I can make all days and times.

Have you read and do you understand the "*** Before You Apply ***" post?

Fully read and understood.

What do you do with your time in WoW when not raiding?

When not raiding, I work on achievements, pvp, spend time with friends, or sit in Dalaran.

Will you read our forums before raids to stay abreast of guild developments?

I will read them consistently to make sure I'm always kept up to date.

Would you agree to use ventrilo and any add'ons (omen, bigwigs) that the guild uses for guild instance runs?

I already use the above.

What is your talent tree breakdown, and what is the reason for your choice of talents?

Combat 20/51/0...The reason I have chosen Combat as my spec over Assassination is that it is a lot more versatile
in a raid environment and still puts out just as much damage as Mutilate if played right. Mutilate DPS is subject to
dropping lower on boss fights where there's a lot of moving around and not being able to stand still behind a target.
Combat also provides the very necessary Savage Combat buff, helping out all physical DPS in the raid. I have
chosen Hack and Slash as my choice of weapon specialization because out of the weapon drops that come out of
ICC, this spec has the highest damage output. I took one point out of Improved Poisons and put it into Vile Poisons
because I have both read and found that the 7% poison damage increase has better overall output than the little extra
frequency and application of the poisons. Also I have spec'd Improved Eviscerate and use that over Envenom
because though Envenom may hit harder not become subject to armor's diminishing effects on physical attacks, it
consumes Deadly Poison on the target and lowers overall DPS.

What is your role in raids and how does a good player excel at this role to be considered strong at their class?

The main role I play in a raid is to DPS to the best of my ability. I always make sure to keep up to date on rogue changes
and spreadsheets through Elitist Jerks and the WoW Forums, as well as by talking with fellow rogues that I find are out-performing me. If I find that I need to change my spec or my gear, then I do so by getting new loot and/or changing
my spec around. My other role in raid is to make sure I am keeping up on all boss fight knowledge and possible changes to mechanics, as well as knowing how the guild uses certain and possibly different boss tactics than those found in videos or strats.

Would you agree to respec your talents, if asked?

Of course.

Are you exalted with the Sons of Hodir or an inscriptionist?

Yes, along with 40 other reputations.

How would you rate your ability to take, at times harsh critisism? Do you take it and learn from it or are you a someone who will /gquit as soon as someone says anything in your general direction?

I take it well and learn from it.

What do you know about Caelestis, and why do you want to join our guild as opposed to others?

I feel I can learn a lot from this guild being as far as it is in progression. Also, I agree with and am comfortable with all
raid times and loot rules and guild policies.

Why do you think you are a good fit for Caelestis, and what can you contribute to our guild?

I feel that I am a good raider, but I also feel the need to always improve. I feel I can learn a lot in this guild and also
contribute a lot. Contributions include staying active with the guild in both raiding and interaction, always coming to raid
on time and prepared, being willing to sit out for raids and stay online for the possibility of being needed at any given point, using my professions to help guild mates, and helping out guild mates in any other way I am able.


Previous guild(s) on Proudmoore (or other servers) and reason(s) for you leaving. Please also let us know your raiding experience in these guilds:

I have always played on Runetotem and my guild history is as follows:

BC: - Protectors of Darkness, leveling guild I left to find raid progression
- Exiled, which became Stasis, raided through SSC and TK, guild broke apart cause of drama
- Evolution, raided through BT, MH, and beginning of SWP, left to start own guild with RL friends
Wrath: - Arete, raided through Naxx into first half of Uld, GM caused lots of drama that made people leave
- Threshold, raided up to Yogg 25, got stuck on progression and people left
- Legion Unleashed, raided through ToC 25 full on normal, GM left game and gave position to an officer that kicked
everyone and ninja'd all the guild bank items and gold and hopped servers
- Hatred, raided through first half of ICC 25, GM caused drama that made lots leave
- Loyalty, killed LK on 10, got stuck on wing bosses in 25, progression stopped so people left, and old guild reformed
- Legion Unleashed (reformed), almost have ICC 10 drakes, currently stuck on LK 25 cause people never show up
on nights we fight him


What are your current computer specifications? What kind of internet connection do you have?

4 gigs of RAM, default laptop video card, Turbo Cable Connection through Road Runner

Is there anything else you would like to tell us about yourself?

I am a fun, nice, and helpful person. I interact a lot with people once I get to know them and help make the game fun for
others through this interaction and by doing well in raid.


Last edited by Xeran on Thu Jul 29, 2010 12:21 am, edited 1 time in total.

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 Post subject: Re: Combat Rogue Application - Xeran (Runetotem)
PostPosted: Wed Jul 28, 2010 11:48 pm 
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Joined: Mon Dec 14, 2009 5:21 am
Posts: 91
Location: Edmonton
Quote:
Combat 20/51/0...The reason I have chosen Combat as my spec over Assassination is that it is a lot more versatile
in a raid environment and still puts out just as much damage as Mutilate if played right. Mutilate DPS is subject to
dropping lower on boss fights where there's a lot of moving around and not being able to stand still behind a target.
Combat also provides the very necessary Savage Combat buff, helping out all physical DPS in the raid. I have
chosen Hack and Slash as my choice of weapon specialization because out of the weapon drops that come out of
ICC, this spec has the highest damage output. I took one point out of Improved Poisons and put it into Vile Poisons
because I have both read and found that the 7% poison damage increase has better overall output than the little extra
frequency and application of the poisons. Also I have spec'd Improved Eviscerate and use that over Envenom
because though Envenom may hit harder not become subject to armor's diminishing effects on physical attacks, it
consumes Deadly Poison on the target and lowers overall DPS.


Combat > Mutilate even on tank & spank encounters because of 3.3.3. where rupture crits now have chance to crit and is 3-5% higher than the pure eviscerate spec as long as rupture gets its full duration at 5 combo points.

What kind of homework do you do outside of in-game? I ask because a lot of classes don't have the same benifiets that rogues have on sites like elitistjerks. The rogue community there specifically has done a great job in allowing all rogues to become uber. I know they're done quite a bit of discussion on the rupture spec

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 Post subject: Re: Combat Rogue Application - Xeran (Runetotem)
PostPosted: Thu Jul 29, 2010 12:25 am 
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Joined: Wed Jul 28, 2010 9:11 pm
Posts: 6
I do a lot of reading up on EJ, WoW forums, and shadowpanther.net. I haven't done much reading past rupture getting buffed. I haven't personally tried switching back, but I'd be willing to try it. But yeah, EJ has a great rogue community that always keeps updates going.


Last edited by Xeran on Thu Jul 29, 2010 12:33 am, edited 1 time in total.

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 Post subject: Re: Combat Rogue Application - Xeran (Runetotem)
PostPosted: Thu Jul 29, 2010 12:30 am 
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Joined: Mon Dec 14, 2009 5:21 am
Posts: 91
Location: Edmonton
since 3.3.3 it's always been better

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 Post subject: Re: Combat Rogue Application - Xeran (Runetotem)
PostPosted: Thu Jul 29, 2010 12:34 am 
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Joined: Wed Jul 28, 2010 9:11 pm
Posts: 6
think I should switch to keeping a 5 point rupture going then?


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 Post subject: Re: Combat Rogue Application - Xeran (Runetotem)
PostPosted: Thu Jul 29, 2010 12:39 am 
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Joined: Mon Dec 14, 2009 5:21 am
Posts: 91
Location: Edmonton
if you're into doing more dps - yes lol

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 Post subject: Re: Combat Rogue Application - Xeran (Runetotem)
PostPosted: Thu Jul 29, 2010 12:50 am 
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Joined: Wed Jul 28, 2010 9:11 pm
Posts: 6
should i spec blood spatter over imp evis then too?


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 Post subject: Re: Combat Rogue Application - Xeran (Runetotem)
PostPosted: Thu Jul 29, 2010 2:03 am 
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Joined: Mon Dec 14, 2009 5:21 am
Posts: 91
Location: Edmonton
yes and that's basically the only thing that changes. that and instead of eviscerate glyph you're now rocking rupture glyph or TOTT

The rotation is fairly simple just gets some getting used to:

Opener:

Sinister strike x3 CP's Slice & Dice
SS x 5 CP's Rupture

If you have more than 11 seconds left on slice and dice either a) re-apply rupture if there is less than 6 seconds remaining w/ 5 CP's or b) use eviscerate at 4-5 CP's

If you don't have more than 11 seconds on slice and dice build to 5 combo points and refresh slice & dice.


Although you may think this is wasting a lot of slice & dice time it's the best.

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 Post subject: Re: Combat Rogue Application - Xeran (Runetotem)
PostPosted: Thu Jul 29, 2010 9:32 am 
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Joined: Wed Jul 28, 2010 9:11 pm
Posts: 6
Alright, spec and glyph switched around. I'll implement that rotation into raid tonight. Also, you may be wondering why I haven't switched to ArP gear, seeing as how hard capping that is better than AP. And the truth is that I have been collecting ArP gear the last couple weeks in raid because I realize that ArP is better. Once I have enough ArP to justify the switch, I will switch over.


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 Post subject: Re: Combat Rogue Application - Xeran (Runetotem)
PostPosted: Thu Jul 29, 2010 6:49 pm 
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Joined: Mon Dec 14, 2009 5:21 am
Posts: 91
Location: Edmonton
The only way for me to determine whether or not it's a good idea for you to switch to ArP is with a a spreadsheet. I don't really care what you're gemming for as long as it has the highest EP (equivalence points) value. Although it may seem like I'm nitpicking I'm really only looking for rogues who really know what they're doing at this point because as it stands now we have 2 full time raiding rogues and 1 casual, all of whom are fairly decent. That being said if you can provide some kind of parse where you're pulling 15k+ DPS on something like Sarufang HM then that would prove to me you know what you're doing. However you were out dated on the combat spec and rotation, and at first glance would appear as if you're completely gemmed wrong, but again I can't say for sure without entering your information into a spreadsheet.

So I'm not saying no to your application at this point but I'm not saying yes either. If you can justify mathematically why your using AP vs ArP and provide a parse in the process that says you're gear level is adequate for our level of raiding then I would be more than happy to give you an applicant status.

Here's your competition though:
http://www.worldoflogs.com/reports/rt-kekc9xcyburjkyjk/analyze/dd/source/?s=4549&e=4787
http://www.worldoflogs.com/reports/rt-i4uwd8akl8gn6s83/analyze/dd/source/?s=7831&e=8049

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 Post subject: Re: Combat Rogue Application - Xeran (Runetotem)
PostPosted: Thu Jul 29, 2010 11:14 pm 
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Joined: Thu Jun 10, 2010 2:21 pm
Posts: 24
didn't see any of my stuff on your first log you listed scooter :( oh i also thought we weren't recruiting rogues at this time?

either way aside from scooter, i myself am an evisc user. as you can tell tho i do a bit less dps then scooter does, *some gear will change that*, however since 3.3.3 as scooter said with the rupture crit now rupture is a very high dps way to go.


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 Post subject: Re: Combat Rogue Application - Xeran (Runetotem)
PostPosted: Fri Jul 30, 2010 8:03 am 
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Joined: Mon Dec 14, 2009 5:21 am
Posts: 91
Location: Edmonton
were you there on Wednesday?

and Rupture is basically all the time better than Eviscerate.


This quote is from the Paragon forums dicsussing rupture vs ruptureless - so the armoires might and WOL might be out dated

maeil wrote:
Fact: Rupture does more overall dps, when it ticks for it's full duration with 5 cp.

Fact: Eviscerate spec does lower dps overall if you don't get rng on your side with mad crit % . + Slighty better on bosses with alot of switching.

Rupture delivers always pretty much the same dps, since rupture ticks so many times the crit % is usually around the value it should be.

With evi spec you can sometimes score very high dps values when stars align, and other way when they don't align, at all...

I havent been to icc for few weeks so ill use Rakez combat log parse from saurfang as an example, I compare it to some other rogues saurfang with evi spec.

Rakez - Rupture @Saurfang - Armory

Zingo - Eviscerate @Saurfang - Armory


Rakez's, average rupture tick: 2,372, crit chance: 59,3%
Rupture ticks 10 times per application: average dmg per rupture used 23,720


Zingo's average evis hit: 21,706, crit chance: 90%

Zingo also overgearing Rakez by 4 better items. Total static dps increase from those, 250ish?

So rupture does alot more dmg than evi in comparsion with equal crit chance. Rupture rotation is a bit harder to play than evi, but if you time your rotation well you'll out dps evi spec with rupture spec with similar gear without rng.

Rotation is pretty much this: Keeping 5cp rupt up and using 4-5cp evis when you can keep rupture uptime very high.


And we're recruiting anyone who's capable of replacing someone else - so if I could clone myself x24 we'd be good to go :))

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 Post subject: Re: Combat Rogue Application - Xeran (Runetotem)
PostPosted: Sat Jul 31, 2010 12:22 pm 
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Joined: Wed Jul 28, 2010 9:11 pm
Posts: 6
I'll get those posted up here as soon as I can.


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 Post subject: Re: Combat Rogue Application - Xeran (Runetotem)
PostPosted: Sun Aug 01, 2010 1:54 pm 
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Joined: Mon Dec 14, 2009 5:21 am
Posts: 91
Location: Edmonton
Nice to see you're implementing some of those changes.
Hope to hear from you soon.

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 Post subject: Re: Combat Rogue Application - Xeran (Runetotem)
PostPosted: Fri Sep 03, 2010 11:45 pm 
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Joined: Fri Jul 23, 2010 11:06 pm
Posts: 9
long story short, xeran is a friend of mine and had alot of trouble getting a log up. he server transfered over here anyway and had to change his character name to aroleth(xeran was taken)

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here is a screeny of him doing 9.8kdps on toravon, which with a melee haste( not present in this raid) and +30% inside icc would be the 13.5k dps i mentioned to puff when i spoke to him. Xeran is a very capable rogue and i have raided with him alot in the past (we did yogg25 3 lights together) and has had a very poor string of luck with raiding guild since we last raided together.

a combat dummy test is available here: http://www.worldoflogs.com/reports/aouzvwcwyfmegb9h/

bump for hope.


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